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	<title>zylum's Indie Game Development Blog</title>
	<link>http://www.zylum.net/gameblog</link>
	<description>Just another indie game development weblog</description>
	<lastBuildDate>Thu, 03 Sep 2009 15:22:29 +0000</lastBuildDate>
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		<title>Minimal SWF Analyzer</title>
		<description>Here's a little snippet of code that generates a very basic swf analyzer. It displays the frame rate as well as memory usage. Just the bare essentials (no fancy graphs or other eye candy). Simply add an instance to the display list and you're good to go!



Optional parameters include update ...</description>
		<link>http://www.zylum.net/gameblog/?p=14</link>
			</item>
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		<title>TD Pathfinding Demo</title>
		<description>Hey, I haven't posted in almost a year because I was quite busy with school and contract work. Now that school is out, I have some extra time to work on personal projects again. So without further adieu, here is something useful I whipped up. It's a slightly optimized algorithm ...</description>
		<link>http://www.zylum.net/gameblog/?p=13</link>
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		<title>Some Progress</title>
		<description>I have made a little progress with the bat game and it's turning out to be more of a headache than I anticipated. The game engine is more or less done other than optimizations that need to be done. Right now the engine renders 256 tiles as well as 12 ...</description>
		<link>http://www.zylum.net/gameblog/?p=12</link>
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		<title>3D Fractal Tree</title>
		<description>[flash http://zylum.net/flash/3d_tree/3DTree.swf w=120 h=120 style={float:left;margin:15px}]I decided to take a break from my main project by starting a new project XD. It's a new game where the premise is that you are a bat (the flying rodent, not the piece of wood) flying around eating bugs and avoid hitting obstacles. The ...</description>
		<link>http://www.zylum.net/gameblog/?p=11</link>
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		<title>TBW Demo</title>
		<description>Here's a small demo of the isometric tile engine I am working on. The depth sorting seems to have worked out pretty well. Currently it uses a basic breadth-first search algorithm though implementing A* shouldn't be a problem. The source is getting pretty messy so I'm going to refactor everything ...</description>
		<link>http://www.zylum.net/gameblog/?p=10</link>
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		<title>AS3 and BB3D!</title>
		<description>[flash http://zylum.net/flash/bb3d/BB3D.swf w=200 h=200 style={float:left;margin:5px}]Seven years ago, I first started programming in ActionScript v1.0. When ActionScript 3.0 came out, a lot of changes have been made and at it's current version it resembles Java quite a bit. Furthermore, it supports aspects of functional programming which makes it a bit more ...</description>
		<link>http://www.zylum.net/gameblog/?p=9</link>
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		<title>Real Time Phong Shading Demo</title>
		<description>I haven't posted in a while so I thought I'd share the result of today's coding. It's the real time Phong shading engine for a pool game I'm gunna start working on. At the current stage, you can place multiple light sources in 3-space each of which can have a ...</description>
		<link>http://www.zylum.net/gameblog/?p=8</link>
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		<title>Becloned 2</title>
		<description>Finally finished the game last night. Now it pretty much plays like the original game, other than the special gems. This feature wouldn't be difficult to add because of the use of bit masks to represent the board and moves. But since I don't have appropriate animations for each special ...</description>
		<link>http://www.zylum.net/gameblog/?p=7</link>
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		<title>Becloned</title>
		<description>I had a few free hours last night so I decided to start on a clone of probably the most popular casual game ever. Rather than use Java's built in graphics, I found a free gem graphic and edited it for the necessary amount of colors. I didn't have much ...</description>
		<link>http://www.zylum.net/gameblog/?p=6</link>
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		<title>Hand Drawn Snake</title>
		<description>While watching TV, I saw a cartoon that looks sort of like a flip book style animation. The lines were all squiggly and constantly moving. This gave me inspiration to create a game with a similar style. I chose snake because the game play is very simple which would allow ...</description>
		<link>http://www.zylum.net/gameblog/?p=5</link>
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