Archive for May, 2008

Becloned 2

Thursday, May 22nd, 2008

Finally finished the game last night. Now it pretty much plays like the original game, other than the special gems. This feature wouldn’t be difficult to add because of the use of bit masks to represent the board and moves. But since I don’t have appropriate animations for each special gem, I won’t be adding [...]

 

Becloned

Friday, May 16th, 2008

I had a few free hours last night so I decided to start on a clone of probably the most popular casual game ever. Rather than use Java’s built in graphics, I found a free gem graphic and edited it for the necessary amount of colors. I didn’t have much time last night, plus this [...]

 

Hand Drawn Snake

Tuesday, May 13th, 2008

While watching TV, I saw a cartoon that looks sort of like a flip book style animation. The lines were all squiggly and constantly moving. This gave me inspiration to create a game with a similar style. I chose snake because the game play is very simple which would allow me to focus on achieving [...]

 

Dad’s Puzzle

Tuesday, May 13th, 2008

This is the first game I created for my blog. The first couple of games will be chosen such that they can be played on a cellphone as I am contemplating learning J2ME or maybe the new iPhone SDK. Dad’s Puzzle in particular would be best suited for an iPhone due to the mechanics of [...]

 

System.out.println(”Hello World!”);

Monday, May 12th, 2008

Hello everyone! Welcome to my game blog. The purpose of this blog is to showcase games that I have developed in java as well as provide the source code. Note that most of the games presented will be incomplete. What I will usually do is code up the game mechanics to showcase the game play, [...]