Archive for July, 2008

Some Progress

Wednesday, July 23rd, 2008

I have made a little progress with the bat game and it’s turning out to be more of a headache than I anticipated. The game engine is more or less done other than optimizations that need to be done. Right now the engine renders 256 tiles as well as 12 trees each of which has [...]

 

3D Fractal Tree

Sunday, July 20th, 2008

(Either JavaScript is not active or you are using an old version of Adobe Flash Player. Please install the newest Flash Player.)I decided to take a break from my main project by starting a new project XD. It’s a new game where the premise is that you are a bat (the flying rodent, not the [...]

 

TBW Demo

Tuesday, July 15th, 2008

Here’s a small demo of the isometric tile engine I am working on. The depth sorting seems to have worked out pretty well. Currently it uses a basic breadth-first search algorithm though implementing A* shouldn’t be a problem. The source is getting pretty messy so I’m going to refactor everything once I get the time. [...]

 

AS3 and BB3D!

Monday, July 14th, 2008

(Either JavaScript is not active or you are using an old version of Adobe Flash Player. Please install the newest Flash Player.)Seven years ago, I first started programming in ActionScript v1.0. When ActionScript 3.0 came out, a lot of changes have been made and at it’s current version it resembles Java quite a bit. Furthermore, [...]

 

Real Time Phong Shading Demo

Tuesday, July 1st, 2008

I haven’t posted in a while so I thought I’d share the result of today’s coding. It’s the real time Phong shading engine for a pool game I’m gunna start working on. At the current stage, you can place multiple light sources in 3-space each of which can have a unique color, as well as [...]